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U2 Fallout: Factions - Crew Folio

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U2 Fallout: Factions - Crew Folio

U2 Fallout: Factions - Crew Folio

ETA: Date TBA


Fallout: Factions is a skirmish-level wargame for two players, where you take control of a crew of Wastelanders vying for power in an irradiated hellscape, full to bursting with monsters, mercenaries, and murderous miscreants-all doing exactly the same. Over the course of several games, crews will rise and fall, each moving through their own stories thanks to an intricate campaign system.

The Fallout: Factions Crew Folio expands the game from its original crews, offering you new factions, faction options, campaign styles, and a collection of new Legends to hire.

This tome collects previously published additional material for Fallout: Factions, along with revised content from the Battle for Nuka-World starter set and brand-new ways to expand your fast-paced skirmish games.

Control and Reach Campaigns are refined and made playable by any crew. New Control Quest Lines for the four crews from the Fallout: Factions Core Rulebook.
Brand new subfactions, along with four subfactions for the Brotherhood of Steel, Super Mutants, Survivors, and Wasteland Raiders.
Updated versions of the Disciples, Operators, and Pack crews from the 'Battle for Nuka-World' Starter Set.
Updated crew lists for the Gunners, Cult of the Mothman, Zetan aliens, Children of Atom, and Trappers, along with a brand-new all-robotic crew helmed by the fearsome Mechanist!
Rules to recruit robotic and creature companions to your crew, from unimposing eyebots to horrifying deathclaws.
A collection of Legends of the Wasteland to hire, including High Confessor Tektus, the Operators' William Black, and the Disciples' Dixie.

The Fallout: Factions Crew Folio requires the Fallout: Factions Core Rulebook to use.

$47.72
U2 Fallout: Factions - Crew Folio
$47.72

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ETA: Date TBA


Fallout: Factions is a skirmish-level wargame for two players, where you take control of a crew of Wastelanders vying for power in an irradiated hellscape, full to bursting with monsters, mercenaries, and murderous miscreants-all doing exactly the same. Over the course of several games, crews will rise and fall, each moving through their own stories thanks to an intricate campaign system.

The Fallout: Factions Crew Folio expands the game from its original crews, offering you new factions, faction options, campaign styles, and a collection of new Legends to hire.

This tome collects previously published additional material for Fallout: Factions, along with revised content from the Battle for Nuka-World starter set and brand-new ways to expand your fast-paced skirmish games.

Control and Reach Campaigns are refined and made playable by any crew. New Control Quest Lines for the four crews from the Fallout: Factions Core Rulebook.
Brand new subfactions, along with four subfactions for the Brotherhood of Steel, Super Mutants, Survivors, and Wasteland Raiders.
Updated versions of the Disciples, Operators, and Pack crews from the 'Battle for Nuka-World' Starter Set.
Updated crew lists for the Gunners, Cult of the Mothman, Zetan aliens, Children of Atom, and Trappers, along with a brand-new all-robotic crew helmed by the fearsome Mechanist!
Rules to recruit robotic and creature companions to your crew, from unimposing eyebots to horrifying deathclaws.
A collection of Legends of the Wasteland to hire, including High Confessor Tektus, the Operators' William Black, and the Disciples' Dixie.

The Fallout: Factions Crew Folio requires the Fallout: Factions Core Rulebook to use.

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