Zone Compendium 2 - Dead Blue Sea (Adventure Module, Saddle-Stiched)
ETA: Date TBA
Zone Compendium 2: Dead Blue Sea is the second official supplement to the Mutant: Year Zero RPG. This booklet gives you a whole new way to play the game – at sea…
Zone Compendium 2 Features:
• A whole new Zone at sea, described in text, illustrations, and a full-color map. Let your characters travel here, or play an entire campaign in the Dead Blue Sea.
• New mutations and rules for Zone travel at sea, including navigation, weather, wind, and diving.
• New monsters from the deeps to hunt your characters. Face torpedo fish, strangle weed, rot plankton, and the huge Leviathan.
• The Zone Sector Cage Island – can the characters escape the clutches of the mutant slavers?
• The Zone Sector Oilfields of the Ancients – Who are the mysterious soldiers guarding the ruined oilfields from the Old Age?
• The Zone Sector Drifters From Afar – Where do these faraway strangers come from, and why are they here?
• The Zone Sector Ghost Ship – What secrets are hidden on board the rusted wreck of an ancient super-yacht, drifting in the Zone?
• New maritime artifacts for the characters to find in the Dead Blue Sea.
Product Information
Product Information
Shipping & Returns
Shipping & Returns

Zone Compendium 2 - Dead Blue Sea (Adventure Module, Saddle-Stiched)
Zone Compendium 2 - Dead Blue Sea (Adventure Module, Saddle-Stiched)
ETA: Date TBA
Zone Compendium 2: Dead Blue Sea is the second official supplement to the Mutant: Year Zero RPG. This booklet gives you a whole new way to play the game – at sea…
Zone Compendium 2 Features:
• A whole new Zone at sea, described in text, illustrations, and a full-color map. Let your characters travel here, or play an entire campaign in the Dead Blue Sea.
• New mutations and rules for Zone travel at sea, including navigation, weather, wind, and diving.
• New monsters from the deeps to hunt your characters. Face torpedo fish, strangle weed, rot plankton, and the huge Leviathan.
• The Zone Sector Cage Island – can the characters escape the clutches of the mutant slavers?
• The Zone Sector Oilfields of the Ancients – Who are the mysterious soldiers guarding the ruined oilfields from the Old Age?
• The Zone Sector Drifters From Afar – Where do these faraway strangers come from, and why are they here?
• The Zone Sector Ghost Ship – What secrets are hidden on board the rusted wreck of an ancient super-yacht, drifting in the Zone?
• New maritime artifacts for the characters to find in the Dead Blue Sea.
Original: $20.35
-70%$20.35
$6.11Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
ETA: Date TBA
Zone Compendium 2: Dead Blue Sea is the second official supplement to the Mutant: Year Zero RPG. This booklet gives you a whole new way to play the game – at sea…
Zone Compendium 2 Features:
• A whole new Zone at sea, described in text, illustrations, and a full-color map. Let your characters travel here, or play an entire campaign in the Dead Blue Sea.
• New mutations and rules for Zone travel at sea, including navigation, weather, wind, and diving.
• New monsters from the deeps to hunt your characters. Face torpedo fish, strangle weed, rot plankton, and the huge Leviathan.
• The Zone Sector Cage Island – can the characters escape the clutches of the mutant slavers?
• The Zone Sector Oilfields of the Ancients – Who are the mysterious soldiers guarding the ruined oilfields from the Old Age?
• The Zone Sector Drifters From Afar – Where do these faraway strangers come from, and why are they here?
• The Zone Sector Ghost Ship – What secrets are hidden on board the rusted wreck of an ancient super-yacht, drifting in the Zone?
• New maritime artifacts for the characters to find in the Dead Blue Sea.











